Scenes/Complete

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These are structures with both at least minimal interior detail and at least minimal exterior ground planes.

0-9

 * 1940 Homette
 * 1950 Suburb

A-E

 * Abandoned area
 * Aemi's Shop (Japanese convenience store)
 * Arcade Hotel (Art Deco hotel)
 * Ancient Parts & Pieces (medieval scene-building kit)
 * Backyard Boys Club
 * The Bakery Shoppe
 * Barcelona Pavilion
 * Basic Room
 * BigFamilyHouse (bungalow with a patio)
 * Bob's Diner
 * BUS STATION mk IXbis
 * Caprina Pavilion
 * The Castle Motel
 * Cheap Hotel Room
 * Christmas Room
 * Cozy Cottages
 * Crown Street House
 * Eldar house (elven house and grounds)

F-J

 * Factory Unit
 * Galadriel's mirror
 * Gas Station
 * The Greenhouse Set
 * Hoot Hoot I Scream Stand (roadside ice-cream stand)
 * Ice Cream (ice-cream parlour)
 * La Guinguette
 * Daz Studio. Restaurant
 * https://www.renderosity.com/mod/freestuff/la-guinguette/79988 or https://www.sharecg.com/v/92141/

K-O

 * KFZ Werkstatt (mechanic's garage)
 * LARGE SHOPPING MALL
 * Last Resort
 * Little Cottage
 * Log Cabin (a log cabin, a bed, a wooden table with chairs and benches (one mesh), a bearskin rug, a one-hole outhouse, a wood axe, a two-man saw, a pair of sawhorses with a cut log (one mesh), a woodpile, a wooden bucket with rope handle, a metal washtub, and a steel trap)
 * Logistics Centre
 * Magnetbahn (passenger monorail and station)
 * MOUNTAIN RETREAT 'ALPTRAUM'
 * The Old Barn
 * Old Moldy Garage


 * Lonely railways
 * Five scenes of railway 'box depots', based on Howard Killam's photos. Each scene has a building and a variety of equipment.   Each building has a furnished interior scene.  Two of the exterior scenes are animated for seasons, with one frame per month.  One scene has an abandoned form, so you can keep up with modern times. The Director's Cabinet is steampunkish, a tribute to the remarkable computing machinery of 1880.
 * https://www.sharecg.com/v/92636/


 * Main Gate
 * High Poly Model with detailed interior and exterior. Comes Complete with UV Maps. The model is imported as one complete object but contains 306 child objects. The building comes with corridors and doors. The model was also tested in Unity 3D, where I setup collision objects and walked through using a First-Person Shooter. There are 118 UV Maps including Alpha maps. This means setting up the texturing for each child object can be time consuming, but this allow you to extract child objects to become independent from the complete model. The windows will require shaders to make transparent. The floor inside the building will require a texture (ie carpet effect). Roof comes off. This is a UK layout (Right Hand Drive). You could invert this on some 3d Software’s to make left hand drive. This will require some work on the road UV Map textures. This was project to help me learn importing and applying models in Unity. I hope you find some use in your own work for this model. Obj File.132mb
 * https://www.renderosity.com/mod/freestuff/main-gate/80272


 * Outhouse with Grass and Ferns
 * DazStudio
 * https://www.renderosity.com/mod/freestuff/outhouse-with-grass-and-ferns/80009 or https://erock3d.com/download/outhouse/

P-T

 * Pool House
 * Prison (Daz Studio only)
 * Showroom And Workshop (auto dealership)
 * Single Dorm Room
 * Solaris Tramino (commuter train and station)
 * Die Tankstelle (gas/fuel station)
 * Tankstelle (gas/fuel station)
 * TANKSTELLE 2017
 * Piscine
 * pool house Daz Studio
 * https://www.renderosity.com/mod/freestuff/piscine/79966 or https://www.sharecg.com/v/92102/

U-Z

 * Viking Settlement
 * Village Square Shopping
 * Wassermühle (watermill)
 * Wine Cathedral